Excuse my pun, but damn, this campaign is epic.
Let’s start from the beginning. The world of Innistrad (yes, Magic: the Gathering fans, that Innistrad), is the perfect blend of paranormal and epic fantasy.With a gothic, horror setting, Innistrad is teeming with all sorts of dark creatures.
Werewolves wander the murky forests, cultists gather in caves summoning demons from Hell, and hedonistic vampires descend from their castle to feed on their human flock.
Tomer Abramovici, the creator of this adventure, starts us off with a tale worthy of a novel, perhaps even a series of them. The fortified city of Shadowgrange has lost its guardian angel, and without her protection, the city is left defenseless. Finding out what happened to the angel Avacyn is one of many intriguing sidequests available in this intricate story.
This campaign was as professional as they come. Designed to look identical to the mainstream Wizards of the Coast games, it came fully equipped with detailed backstories, clear and enticing maps, beautiful artwork, and game-enhancing props.
Took two hours to prepare. My group of three played through the campaign in about twelve hours total, but there is definitely room to expand the campaign to twenty, or even more.
With such an intricate plot, an experienced DM could easily write epic expansions.
There were three main aspects of this adventure which turned the experience into one of the best campaigns I’ve ever played.
1- The riddles:
If you’ve ever been to an escape room, you’d appreciate the thrill of entering a haunted house lurking with vengeful ghouls and heart-pounding mysteries. I hope you have good Investigation, because you’re gonna need it. The riddles in this adventure require actual thought and skill to solve, and come with props you can print out and hand to your players. They were extremely well designed and thought out, flowed with the story, and brought the action to life.
2- The setting:
I could feel the chills in the air (and not just because I’m from Chicago). The eerie, consistent grip of fear and paranoia accompanies you throughout the game, keeping you at the edge of your seat. Someone, or something, is watching you. Play the right horror soundtrack in the background, and you won’t sleep for days (six, to be exact). This is the first campaign I’ve played using solely undead, demonic, and other paranormal creatures, and I absolutely loved it.
3- The wars:
HOLY COW these were insane! My players were jumping from their chairs, fighting hordes of enemies at a time. Although hundreds of monsters and NPCs were involved, the progression of events was extremely well organized and easy to follow. Every possible path was explored, and there was method to the madness. I don’t think I’ve ever seen a battle this big, this well organized. Archers lining the walls, protecting against the battering rams, runners carrying information from post to post, platoons of healers and knights—and they are all at your command. And if the wall falls, it only gets crazier. I don’t want to give too many spoilers, but phew, that war was epic.
If you’re looking for a free, easily prepared, professional campaign, Army of the Damned is at the top of the list. Check it out today